I'm Lasse, a game programming student at Breda University of Applied Sciences (BUAS). I specialize in low-level programming and building tools that make development faster and less error-prone. I work across the stack — from high-level APIs and SDKs like glTF and Steamworks down to OS-level code and rendering pipelines. My focus is writing code that's easy to use by default, without sacrificing the ability to override and control behavior when it's needed.

  • C++
  • Unreal Engine
  • Jenkins CI/CD
  • Steam API
  • Docker
  • Git / Perforce
Available on FAB

Steam Input API plugin

A drop-In Unreal Engine plugin that aims to provide a modern implementation of Steam's Input API compatible with Enhanced Input. Aiming to provide a much needed update for the outdated implementation that Unreal engine ships with.

  • C++
  • Unreal Engine
  • Steam API
  • Enhanced Input
  • Slate
Steam Input configuration interface
Open Source

Dynamic geometry zones

An Unreal Engine plugin that uses real-time constructive solid geometry to clip object meshes and collision to a defined spherical zone, inspired by the Timeshift Stones from Zelda: Skyward Sword.

  • C++
  • Unreal Engine
  • Constructive Solid Geometry
Gameplay demo showing a CSG zone bound to a projectile, cutting through walls in real time