Making developers more productive, one tool at a time
I specialize in building the invisible infrastructure that powers game development—CI/CD pipelines, developer tools, and engine systems that make teams more efficient and creative work possible.
Programming student at BUAS with a passion for building systems that empower other developers. I thrive on solving complex technical challenges and creating tools that make development workflows smoother and more efficient.
A showcase of tools, systems, and games that demonstrate my expertise in pipeline development, engine programming, and team collaboration.
Drop-in Unreal Engine plugin that seamlessly integrates Steam's complete input system with Enhanced Input and Slate UI—solving real developer pain points with zero boilerplate.
Leading build pipeline and tools development for a 15-person team creating an atmospheric puzzle adventure. Shipped playable Steam demo with automated CI/CD infrastructure.
Header-only C++ reflection library using Clang for zero-runtime-cost metadata generation. Unreal-style macros with fully customizable code generation pipeline.
Unreal Engine plugin inspired by Skyward Sword's time-shift mechanics. Real-time constructive solid geometry with seamless area-based transitions.